<aside> ⚠️ This documentation is a work in progress!
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Mute/Unmute Rig Constraints: mute/unmute constraints in the selected armature with one click. Works in Object mode and Pose Mode.

Generate Game Rig: extracts a simple Deform rig from a selected Control rig.



Utility Tools features:

Constrain Armatures (name based): constrains the bones of two armatures based on identical bone names
Batch Rename Actions:
Flatten Hierarchy: Unparents all bones in all selected armatures from each other. Similar to Alt+P > Clear Parent
Disconnect All Bones: Disconnects all parented bones. This operation does not affect the bone hierarchy. Similar to Alt+P > Disconnect Bone
Apply Armature Scale: Applies the Scale of the selected Armature while preserving its Actions. (Simply using CTRL+A > Scale may cause the rig action to become distorted.)

Clean-up Tools features:

Unlock Bones Transforms: Unlocks the transforms (under Bone Properties > Transforms) for all bones of the selected armature. The additional options allow you to unlock Transforms by type: Location, Rotation, Scale. IMAGE
Clear All Bone Constraints: Removes all bone constraints from the selected armature.
Remove Non-Deform Bones: Deletes all bones that are not marked as Deform bones.
Remove Animation Data: Removes all animation data (active action, Drivers, NLA strips) from selected objects.
Remove BBone: sets the Bendy Bone Segments to 1 for all bones. This effectively removes Bendy Bones from the rig.
Remove Bone Shapes: Removes Custom bone shapes from all bones.
Remove Custom Properties: Removes any Custom Properties that may exist on the extracted bones. The additional options allow you to remove Custom Properties on different levels: Data, Object, Pose Bone, Edit Bone.
